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Crypt Conversation Update – Story Pack V1.5 and Base V2.5

‘Harrowed World: What’s Past Is Portents’ has been updated, Story Pack to V1.5 and Base Game to V2.5:

  • Restructured the crypt conversations in Isaac's Story to avoid premature ending.

  • Some crypt dialogue options in Isaac’s Story, now lead to different outcomes including multiple ways to gain the ‘Sins of the Father’ achievement.

  • Story Selection menu replaced with a completely redesigned New Game menu.

  • Added optional hints, togglable in the New Game menu and Settings menu.

  • Added Character Sprite Options (static or animated), togglable in the New Game menu and Settings menu.

  • Improved some Lexicon entries, particularly the entry for Doxy.

  • Added fog effect to main menu (because I can).

  • Improved content warning.

  • Alphabetised credits and added message confirming No Generative AI was used in the creation of the game.

  • Chronicle now only accessible during play (as it has no use outside of play).

  • Updated main menu links.

 

Note: Some players have reported issues with audio files for dialogue options not playing when they should. If you notice such an issue, please report the Support / Report a Bug Form and make sure to say which option you chose. We are continuing to investigate this issue.


 

Support / Report a Bug Form linked below:

Support / Report a Bug Form

Play 'Harrowed World: What's Past Is Portents':


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